It's not long now until we have to hand in both projects - the city building task and journal in Autodesk 3DS Max, and the character design journal, references and final large scale pieces presented in a A3 portfolio. It's a lot to do - and I am most worried about my Autodesk 3DS Max project.
Luckily I have a 30 day trial copy installed on my laptop of Autodesk 3DS Max, which should last me until after the project is over. Today I found this was a better bonus that I thought - in our lecture today we are using the university PCs to work on our 3D city, but the university only has 50 licenses, so only 50 students can have it running at only one time. Unfortunately I am one of the unlucky ones and the licenses have run out.
Anyway, I can use this time to work on my creative CV and portfolio, as well as my rationalle.
Rebecca is an Illustration and Animation (BA Hons) graduate from Coventry University. She blogs about her work and website here.
Tuesday, November 18, 2008
Tuesday, November 4, 2008
Medieval Textures and a Course Rep
Things have been very busy with me of late - having two big modules before Christmas is scary enough, plus the PDP work and my extra module on International Business Cultures - things are a little hectic. On top of that, I am now, along with my close friend Justine Rugg-Easey, one of the Course Representatives for Illustration at Coventry University. Our first meeting was this afternoon, and it was an interesting introduction into our duties. I hope I have the time to dedicate to it, really.
For one of my modules, as you may have read if you read this blog regularly, I am working on a city in Autodesk 3DS Max. We could choose whatever type of city we want - sky is the limit, but I felt that Coventry had some of the best examples of Medieval/16th Century architecture that I could use as references, or textures directly into my buildings on Autodesk. All of the photographs I have taken around the city can be found here, if you are interested. With luck I will have some interesting city ideas and sketches to post here very shortly.
For my other illustration module I have been working on character designs, although mostly on a small book full of collage work on a circus theme, to which I will add illustrations to match the collage. This book is coming along very well, and I hope to scan some pages this weekend to display here - I like the mix of textures, rough collage and photographs with my neater, inked illustrations.
For one of my modules, as you may have read if you read this blog regularly, I am working on a city in Autodesk 3DS Max. We could choose whatever type of city we want - sky is the limit, but I felt that Coventry had some of the best examples of Medieval/16th Century architecture that I could use as references, or textures directly into my buildings on Autodesk. All of the photographs I have taken around the city can be found here, if you are interested. With luck I will have some interesting city ideas and sketches to post here very shortly.
For my other illustration module I have been working on character designs, although mostly on a small book full of collage work on a circus theme, to which I will add illustrations to match the collage. This book is coming along very well, and I hope to scan some pages this weekend to display here - I like the mix of textures, rough collage and photographs with my neater, inked illustrations.
Labels:
autodesk,
city,
course rep,
Coventry,
illustration,
university
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