Sunday, February 22, 2009

Catching Up

Long time, no update! Life at university is plodding along - I have been mostly doing a lot of work on my comic (I'm making a good archive of strips so I can update every week for at least a half year - so If I do get distracted by something I have lots of lee-way to catch up), and for a packaging project for Illustration.

Very strange not illustrating in the way I usually do - instead it has been mimicry and design and a lot of research to get packaging in a particular set of styles, and looking professional. I will do a massive update of the whole lot and the varying styles, posters and designs for the project, as well as mock-ups of the packaging on this site once I have handed the lot in for assessment.

Monday, December 15, 2008

A Big Update

Added a great deal to the site today, including all my final pieces for this term at university such as the 3D city created in Autodesk 3DS Max, my character designs and storyboards and several new illustrations. I also moved some older works into the archive area, and tidied up the site a little. With luck, I should be able to do more commission work over Christmas and the New Year over my break.

Tuesday, November 18, 2008

Autodesk 3DS Max and The End is Nigh

It's not long now until we have to hand in both projects - the city building task and journal in Autodesk 3DS Max, and the character design journal, references and final large scale pieces presented in a A3 portfolio. It's a lot to do - and I am most worried about my Autodesk 3DS Max project.

Luckily I have a 30 day trial copy installed on my laptop of Autodesk 3DS Max, which should last me until after the project is over. Today I found this was a better bonus that I thought - in our lecture today we are using the university PCs to work on our 3D city, but the university only has 50 licenses, so only 50 students can have it running at only one time. Unfortunately I am one of the unlucky ones and the licenses have run out.

Anyway, I can use this time to work on my creative CV and portfolio, as well as my rationalle.

Tuesday, November 4, 2008

Medieval Textures and a Course Rep

Things have been very busy with me of late - having two big modules before Christmas is scary enough, plus the PDP work and my extra module on International Business Cultures - things are a little hectic. On top of that, I am now, along with my close friend Justine Rugg-Easey, one of the Course Representatives for Illustration at Coventry University. Our first meeting was this afternoon, and it was an interesting introduction into our duties. I hope I have the time to dedicate to it, really.

For one of my modules, as you may have read if you read this blog regularly, I am working on a city in Autodesk 3DS Max. We could choose whatever type of city we want - sky is the limit, but I felt that Coventry had some of the best examples of Medieval/16th Century architecture that I could use as references, or textures directly into my buildings on Autodesk. All of the photographs I have taken around the city can be found here, if you are interested. With luck I will have some interesting city ideas and sketches to post here very shortly.

For my other illustration module I have been working on character designs, although mostly on a small book full of collage work on a circus theme, to which I will add illustrations to match the collage. This book is coming along very well, and I hope to scan some pages this weekend to display here - I like the mix of textures, rough collage and photographs with my neater, inked illustrations.

Wednesday, October 29, 2008

Enterprising and Autodesk

Something I have only considered fleetingly is starting my own business - it's not because I don't feel I couldn't, in fact, I would love to. I just don't have any viable business ideas. Sure, I'd love a gallery/art shop/freelance illustration company but the way things are financially for me and for the rest of the UK today it wouldn't work - I'd need a really innovative idea to even consider it.

But, it was quite interesting to learn all the options we have at Coventry and the support we can apply for if we do want to set up a small business. Who knows, maybe one day!


Still working on Autodesk for one of my modules. It's slowly becoming much more clearer and much easier for me, although there is still so much more I can't wait to learn. I'm currently writing up my notes as clearly as I can for future reference, as well as exploring cities and towns from all over the world and other cultures for inspiration for my own city. I hope to do some more complex drawings with colours and textures in the very near future, and then import them into Autodesk and start on my final city design proper soon. Deadline is in early December, so I must keep at it as hard as possible.

Thursday, October 23, 2008

Life Drawing and Creative CVs

One thing I love to do is go life drawing, although it scares me half to death walking home in the dark through the area of Coventry we live (especially as on Tuesday two guys kicked both our locks out and tried to rob us in broad daylight). Life drawing at Coventry University occurs once a week on Thursday evenings, and they always do a good set of quick poses - which are my favourite. I feel that life drawing is key to improving my skills, it keeps me drawing fast as well as really looking at an object, and learning about shape, shadow and anatomy is important to my chosen path.

In PDP we have been learning about creative CVs. When I worked in recruitment I was always told that simple CVs are best to look out for, and less is always more - don't waste time reading the rambling CVs with half a page about hobbies. It seems we are being told similar in PDP as well as the very basics (like checking spelling and not having rude e-mail addresses). I should update my CV, really, but I have no desire to look for another position currently. I am a little worried we will have to do a work placement this year - we keep getting conflicting information about whether we do or don't. Fingers crossed that we won't, really.

Tuesday, October 14, 2008

Autodesk 3DS Max

One of our modules at university this year is on 3D Animation and Design, using the Autodesk 3DS Max software. At first I was terrified of it - a completely new experience with completely new software, but over the last few weeks I've found myself soaking up more and more of the lectures, tools and commands that 3Ds Max offers, and it's slowly slipping into place. I have ordered a tutorial book, and am writing up my notes as I go along to keep it fresh - I must admit, I've never found 3D as interesting as 2D design and animation, but I am definately warming to it now.

The best parts of the software for me so far gave been using the extrude tool, while grouping up the shapes and creating more complex shapes - before lighting them and setting up cameras to view it from different angles. I'm so used to almost instant results when I draw or paint, that the wait is strange, but worth it once something is finished.

I have been thinking about my USP, my "Unique Selling Point" in my PDP recently - It's hard to say, really. Learning so much at university has made me think and rethink what I do, as well as the fact that I really enjoy writing in my current job and believe I have the skills to take that further. When it comes to Illustration, though, I think my main selling points that make me unique and interesting to potential clients is definately my imagination and ability to sketch out designs and ideas fluidly and quickly, as well as expand on these in a variety of medias - not only using pens, ink, pencils, paints and washes, but also in photoshop or flash - even directly with a graphics tablet.
Character design is definately my favourite, and I love exploring other cultures, costumes and designs people wear, as well as thier unique surroundings. 3DS Max can help me with this - mainly just for the surroundings of characters and mapping out areas, homes, cities and the like, and visualising things both small scale and massive. I know I'd like to work in the gaming industry - but ideally for conceptual work, illustration, background painting, character design, weapon design, costume design etc, so bringing my ideas from pencil or pen sketch to exciting 3D models and environments.

Nest week I must remember to create some textures and flat images for use in my current ideas (either from my own photos or sketches), to import them into 3DS and see how they can be used successfully.